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It was supercivilization, a Utopia. At its core were the Cybernetic Brains, brains taken from geniuses who were promised they would live forever. Then engineer Al Demming discovers the truth accidentally, the terrible truth transmitted to him by one of the brains. The brains are in reality slaves and in terrible torment. It was now up to Demming to stop the inhuman practice. Just when he planned to make the announcement to the Governing Board, Demming learned that the Board knew about the hideous living death.

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What was the real reason behind the facade? How could he convince the Board to suspend the system before the Brains revolted and destroyed the world?

Cybernetics is often thought of as a grim military or industrial science of control. But as Andrew Pickering reveals in this beguiling book, a much more lively and experimental strain of cybernetics can be traced from the 1940s to the present.

The Cybernetic Brain explores a largely forgotten group of British thinkers, including Grey Walter, Ross Ashby, Gregory Bateson, R. Laing, Stafford Beer, and Gordon Pask, and their singular work in a dazzling array of fields. Psychiatry, engineering, management, politics, music, architecture, education, tantric yoga, the Beats, and the sixties counterculture all come into play as Pickering follows the history of cybernetics’ impact on the world, from contemporary robotics and complexity theory to the Chilean economy under Salvador Allende. What underpins this fascinating history, Pickering contends, is a shared but unconventional vision of the world as ultimately unknowable, a place where genuine novelty is always emerging. And thus, Pickering avers, the history of cybernetics provides us with an imaginative model of open-ended experimentation in stark opposition to the modern urge to achieve domination over nature and each other.

Science fiction is a literary genre based on scientific speculation. Works of science fiction use the ideas and the vocabulary of all sciences to create valid narratives that explore the future effects of science on events and human beings. Science Fact and Science Fiction examines in one volume how science has propelled science-fiction and, to a lesser extent, how science fiction has influenced the sciences. Although coverage will discuss the science behind the fiction from the Classical Age to the present, focus is naturally on the 19th century to the present, when the Industrial Revolution and spectacular progress in science and technology triggered an influx of science-fiction works speculating on the future. As scientific developments alter expectations for the future, the literature absorbs, uses, and adapts such contextual visions.

The goal of the Encyclopedia is not to present a catalog of sciences and their application in literary fiction, but rather to study the ongoing flow and counterflow of influences, including how fictional representations of science affect how we view its practice and disciplines. Although the main focus is on literature, other forms of science fiction, including film and video games, are explored and, because science is an international matter, works from non-English speaking countries are discussed as needed. This pioneering theoretical model of consciousness deftly bridges the chasm between science and spirituality-with a bridge of literal and figurative Light. Conventional wisdom in neurobiology holds that the brain is nothing more than a complex biocomputer, whose neurons' sole purpose is to process and transmit information. Psyche's Palace proposes a new theory-that the brain creates this brilliant sound and light show directly upon the convoluted surfaces of the cerebral cortex.

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A filigree of sparkling pixels suspended in the crystal-clear fluid of the cerebral cortex forms the live and luminous theater in which the external world is continuously recreated. Everything you see and hear and feel must be sculpted directly from the bioluminescence of vast, oscillating networks of neurons. The brain is simply the material substrate that holds the exuberance in place. What if it actually is true-what the wise have always said-that YOU ARE the pure Light of consciousness that shines within? Computers and the Cybernetic Society, Second Edition examines the impact of computers on the cybernetic society and covers topics such as expert systems, management applications, and office automation.

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The idea of a computer program is considered, along with data banks and the movement and storage of information. Advances in computer technology are also discussed. Comprised of nine chapters, this book begins with an assessment of the interaction between computer developments and social pressures. The interplay between the exciting possibilities of computer networking and the social implications of computer technology is highlighted by focusing on planning networks and public information networks.

The next two chapters provide a basic understanding of computers and programming by describing key concepts such as computer graphics, networks, microcomputers, and program design. The next five chapters give a comprehensive overview of the impact of computers on the cybernetic society. The final chapter explains how hardware works and describes the circuitry that computers use to execute a program at the level of machine-language instructions. This monograph is intended for both students and instructors in the fields of computer science and cybernetics. Critical Neuroscience: A Handbook of the Social and Cultural Contexts of Neuroscience brings together multi-disciplinary scholars from around the world to explore key social, historical and philosophical studies of neuroscience, and to analyze the socio-cultural implications of recent advances in the field. This text’s original, interdisciplinary approach explores the creative potential for engaging experimental neuroscience with social studies of neuroscience while furthering the dialogue between neuroscience and the disciplines of the social sciences and humanities.

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Critical Neuroscience transcends traditional skepticism, introducing novel ideas about ‘how to be critical’ in and about science. This introduction to quantum brain dynamics is accessible to a broad interdisciplinary audience. The authors, a brain scientist and a theoretical physicist, present a new quantum framework for investigating advanced functions of the brain such as consciousness and memory. The book is the first to give a systematic account, founded in fundamental quantum physical principles, of how the brain functions as a unified system. It is based on the quantum field theory originated in the 1960s by the great theoretical physicist, Hiroomi Umezawa, to whom the book is dedicated.

It poses an alternative to the dominant conceptions in the neuro- and cognitive sciences, which take neurons organized into networks as the basic constituents of the brain. Certain physical substrates in the brain are shown to support quantum field phenomena, and the resulting strange quantum properties are used to explain consciousness and memory. This change of perspective results in a radically new vision of how the brain functions. That was the strange message left on Cory Maddox's e-mail - just at the moment when years of work on a revolutionary subspace computer system were about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent watch, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality.

Initially thrilled to be involved, Cory quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself.

Cory was unsure of Stark's ultimate goal until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use 'rabbit holes' in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have power to become a god - or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on.